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Text File  |  1995-06-03  |  1KB  |  27 lines

  1. Article: 6524 of comp.graphics.packages.lightwave
  2. Xref: netcom.com comp.graphics.packages.lightwave:6524
  3. Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!warp.cris.com!NewsWatcher!user
  4. From: shade@getaclue.com (The Shadow)
  5. Newsgroups: comp.graphics.packages.lightwave
  6. Subject: Re: Johnny Mnemonic?
  7. Date: Thu, 25 May 1995 08:26:44 -0500
  8. Organization: Shadowlands
  9. Lines: 12
  10. Message-ID: <shade-2505950826440001@192.9.200.133>
  11. References: <3pv726$l5h@news.globalone.net> <jasper.7.71.2FC339B5@postbox.acs.ohio-state.edu> <shade-2405951031350001@192.9.200.133> <hollaschD93o6u.1H9@netcom.com>
  12. NNTP-Posting-Host: crc5.cris.com
  13.  
  14. In article <hollaschD93o6u.1H9@netcom.com>, hollasch@netcom.com (Steve
  15. Hollasch) wrote:
  16. >     I know for a fact that most SGI graphics (Alias, SOFTIMAGE, Wavefront,
  17. > OpenGL, Inventor, Performer, whatever) are well-parameterized with respect
  18. > to shading and lighting.  If Lightwave has a fixed set of shading and
  19. > lighting parameters that precludes any sort of user control, then I can't
  20. > imagine why anybody would pay a dime for it.
  21.  
  22. Well, they can and so can Lightwave. In all those packages, you can tune
  23. it down to "rendered plastic" look, but also up to photoreal look. But
  24. everything I've seen with 3DS looks the same. I can even pick out 3DS's
  25. look out of a crowd pretty easily.
  26.  
  27.